Escape with your paper intact before you lose your identity!

Working as a UI + Sound Designer

Created using Figma, Unity, Audacity, GarageBand and Reaper

Pliant is an isometric adventure game where you play as Terry, an anthropomorphic shapeshifting post-it who’s trying to find their way home. Puzzle solve you way out off the human’s desk to escape this place!

Progress Shots + Final Design

What I Did + Learned

As a UI Designer, I…

  • Created low fidelity designs and communicated with team’s game designer and programmers discussing how to implement and improve upon assets

  • Collaborated with a fully remote team using scrum and an agile production cycle in a two month long development

  • Learned how to work in Unity to create/edit scenes and prefabs for each game state

  • Relied on low fidelity mock-ups to strategize information displayed with game designer and map out user’s game experience

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Serenity Springs UI Concept

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Don't Eat Me