
Burrow, dodge, and lead your vegetable friends to safety!
Worked as a UI + Sound Designer
Created using Figma
In this Isometric Adventure game, youāll meet a little Onion who gets her world turned upside-down when she learns that vegetables are raised... to be eaten! To escape this fate, you must navigate through a malefic garden patch, towards the familyās truck; and work to stowaway as many Veggies as you can by dawn. But work fast, because there's a chance you might lose your friends, some enemies, or even your roots along the way.
Gameplay Trailer!
Progress Shots + Final Design
Game HUD concepts (blue writing) + critiques from a department meeting (red writing). Focusing on what resources the player has access to, as well as placement and texture of HUD items
Original mock up of in-game elements displaying our rooster alarm, time dial, pause/setting buttons, map sign and the now scrapped player lives
Main Menu concept (red writing) and notes from Creative Producer (purple writing)
Flat version of the time dial for design critique
Versions of the Baked Meter for Queued Veggies, describes if crops are ripe enough to be taken out of the garden
Mock up further in production testing readability of the redesigned Baked Meter. Includes the more solidified game elements Pause/Refresh Buttons, Time Dial, Baked Meter, Map Sign and our scrapped Queue Sack
Finalized version of the Time Dial
Finalized versions of the Baked Meter
Current screenshot of gameplay
What I Did + Learned
As a UI Designer, Iā¦
Created HUD elements, in game settings screens and buttons/screen overlays for the main menu
Mocked up sketches of designs, presented them to the team during critique and implemented feedback given to polish and refine the design
Worked cross-departmentally in order to understand how the designs would be implemented in the game
Focused on contrast and texture between game screen and HUD
Used Figma for production process including prototyping, refinement and final assets
Created art with a set design aesthetic while maintaining clarity and usability