Burrow, dodge, and lead your vegetable friends to safety!

Worked as a UI + Sound Designer

Created using Figma

In this Isometric Adventure game, youā€™ll meet a little Onion who gets her world turned upside-down when she learns that vegetables are raised... to be eaten! To escape this fate, you must navigate through a malefic garden patch, towards the familyā€™s truck; and work to stowaway as many Veggies as you can by dawn. But work fast, because there's a chance you might lose your friends, some enemies, or even your roots along the way.

Gameplay Trailer!

Progress Shots + Final Design

What I Did + Learned

As a UI Designer, Iā€¦

  • Created HUD elements, in game settings screens and buttons/screen overlays for the main menu

  • Mocked up sketches of designs, presented them to the team during critique and implemented feedback given to polish and refine the design

  • Worked cross-departmentally in order to understand how the designs would be implemented in the game

  • Focused on contrast and texture between game screen and HUD

  • Used Figma for production process including prototyping, refinement and final assets

  • Created art with a set design aesthetic while maintaining clarity and usability

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Pliant

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Invicta Vitae